Excalibur electronic Games FX202 User Manual

 
TABLE OF CONTENTS  
Battery Installation  
3
4
4
Fox Sports Baseball Layout  
Button Functions  
Game Rules  
5
Main Screen  
5
How to Play  
6
Definition of Terms  
Scoring  
7
7
Two-Player Mode  
Battery Safety  
7
8
FCC Regulations  
Special Care & Handling  
90-Day Limited Warranty  
Shipping Your Unit  
Expired Warranty  
8
9
9
10  
10  
BATTERY INSTALLATION  
Your Fox Sports Baseball game  
requires 2 AA batteries. Follow  
the steps below to install the  
batteries.  
1. Turn the game over so the  
top side is face-down on a soft  
surface. You will see the battery  
compartment at the top.  
5. Place the battery tabs  
into their slots, and snap the  
compartment door into place.  
6. Screw the lid shut.  
7. Press the RESET button  
on the front of the unit using a  
small pointed object after new  
batteries are installed.  
2. Remove the screw using a  
small Phillips screwdriver.  
3. Lift off the battery  
compartment lid.  
4. Install the two batteries  
carefully matching the polarity  
(+ and -) with the diagram  
inside the battery compartment.  
3
 
FOX SPORTS BASEBALL LAYOUT  
2 Player Card Socket  
Attach connecting cord here  
RESET  
ON / OFF  
SOUND  
START  
PAUSE  
DIRECTIONAL  
BUTTONS  
A KEY  
B KEY  
BUTTON FUNCTIONS  
ON/OFF: Press firmly to turn  
unit on or off.  
START: Starts the game.  
PAUSE: Momentarily halts  
game until pressed again.  
SOUND: Press to turn sound  
off. Press again to turn sound  
on.  
B: Press to let the pitch go by.  
RESET: Resets the game.  
DIRECTIONAL PAD (Up,  
Down, Left and Right as  
shown below).  
UP: Press to move the cursor  
up.  
DOWN: Press to move the  
cursor down.  
A: Press to choose and  
confirm location for pitching  
and hitting. Press to throw  
the ball to any particular base  
when fielding. Tap repeatedly  
to run to any base.  
LEFT: Press to move the  
cursor left.  
RIGHT: Press to move the  
cursor right.  
4
 
GAME RULES  
• The game is set to one player mode by default.  
• For 2-player mode, the player who presses the start key first  
will be the first batter and player 1. The second player will be  
the in the field and will pitch first.  
• There are nine innings in an entire game.  
• If player 2 get more runs than player 1 after the first half of the  
9th inning, the game ends immediately.  
• If the score is tied after the first half of the 9th inning, the game  
continue to the second half of the 9th inning.  
• If the home team (the team that bats second) has the most runs  
after the top of the 9th inning, the game ends immediately.  
• If the score is tied after the second half of the 9th inning, the  
word TIE will show on screen, and the game will end.  
• Three strikes make one OUT. Four balls is a walk. There are  
three outs in each inning.  
MAIN SCREEN  
5
 
4. The batter takes one base  
when there are 4 BALLS. This  
is a WALK. The batter can also  
take a base on a DEAD BALL  
This occurs when the batter is  
hit by a pitch.  
IF NO KEY IS PRESSED  
FOR FIVE MINUTES,  
YOUR HANDHELD GAME  
WILL ENTER SLEEP  
MODE. PRESS THE ON /  
OFF BUTTON TO WAKE  
IT UP.  
PITCHER SELECT  
HOW TO PLAY  
Follow the steps below to get  
started.  
1. Press the ON/OFF key to turn  
the unit on. A demo screen is  
displayed and a melody plays  
2. Press the START button to  
start the game.  
The Batter  
1. Press the DIRECTIONAL  
PAD to choose any one of the  
nine hitting targets.  
The Pitcher  
1. Press the DIRECTIONAL  
PAD keys to choose one of the  
9 pitching targets.  
2. Press the A key to confirm  
the target, or let the pitch go by  
pressing the B button.  
3. Use the DIRECTIONAL PAD  
keys to choose the base and  
press the A key continuously to  
run to that base.  
• If the ball is hit and falls on  
the field, you will see the word  
SAFE if the base runner gets  
to the base before the ball  
does.  
• If the ball is caught by a player  
in the field, or if the ball is  
thrown to a selected base  
before the batter reaches the  
base the screen displays OUT.  
NOTE: The 4 corners of the  
pitching targets are the BALL  
area, and the other five are the  
STRIKE areas.  
2. Press the A key to confirm.  
You will see the ball speed in the  
upper left corner of the LCD  
• If the ball is hit and falls  
on the field, press the  
DIRECTIONAL KEY PAD to  
move a player (the flashing  
circle) and field the ball.  
6
 
3. Press the DIRECTIONAL  
KEY PAD again to locate the  
desired base.  
4. Press the A key to throw the  
ball to that base.  
DEAD BALL: occurs when the  
batter is hit by a pitch.  
TAKE ONE BASE: occurs  
when a batter is hit by the  
pitch, or when 4 BALLS are  
accumulated.  
FLYBALL: a ball caught in midair  
TEAM REPLACE: teams  
exchange positions after each  
half inning.  
NOTE: The umpire gives hand  
signals for STRIKE OUT  
SAFE, and HOME RUN  
SCORING  
• Each inning has two halves.  
• Each half ends when the batter  
has 3 outs, or when a team  
scores 39 runs.  
• One run is scored wihen a  
base runner crosses home  
plate.  
DEFINITION OF TERMS  
PITCHER SELECT: Indicates  
that you are pitching and asks  
you to select a pitch location.  
BATTER SELECT: Indicates  
that you are batting and to  
select a pitch location.  
HIT: occurs when the batter hits  
the ball.  
SAFE: the ball falls on the field  
and the batter successfully runs  
to the base.  
TWO-PLAYER MODE  
1. Make sure both units are  
turned off.  
2. Connect both units with the  
two-player connection cord. Be  
OUT: the batter is out.  
STRIKE: occurs when the batter sure to insert the cord in the  
misses a pitch or lets a pitch go  
by within the strike zone.  
BALL: the batter lets a pitch go  
by outside of the strike zone.  
FOUL: the ball falls outside of  
the designated field area.  
correct direction.  
3. Press the ON/OFF key to turn  
the units on.  
4. Press START on either of the  
two units to start the 2-player  
game.  
HOME RUN: the batter hits  
the ball over the outfield fence  
within the designated field area.  
5. Follow the directions for 1-  
player mode from this point.  
7
 
BATTERY SAFETY  
• 2-AA batteries not included.  
• Do not use rechargeable batteries.  
• Do not mix old and new batteries.  
• Do not mix alkaline, standard or rechargeable batteries.  
• Battery installation should be done by an adult.  
• Non-rechargeable batteries are not to be recharged.  
• Rechargeable batteries should be removed from the  
• Battery installation should be done by an adult.  
• Non-rechargeable batteries are not to be recharged.  
• Rechargeable batteries should be removed from the toy before  
being charged (if removable).  
• Rechargeable batteries are only to be charged under adult  
supervision (if removable).  
• Only install batteries of the same type and polarity.  
• Remove dead batteries from the toy to prevent leakage.  
• Do not short-circuit the supply terminals.  
FCC REGULATIONS  
This device complies with Part 15 of the FCC Rules. Operation is subject to the  
following two conditions: (1) this device may not cause harmful interference, and  
(2) this device must accept any interference that may cause undesired  
operation.  
NOTE: This equipment has been tested and found to comply with the limits for a  
Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are de-  
signed to provide reasonable interference in a residential installation. This equip-  
ment generates, uses and can radiate radio frequency energy, and if not installed  
and used in accordance with the instructions, may cause harmful interference to  
radio communications. However, there is no guarantee that interference will not  
occur in a particular installation. If this equipment does cause harmful interfer-  
ence to radio or television reception, which can be determined by turning the  
equipment off and on, the user is encouraged to try to correct the interference by  
one or more of the following measures:  
• Reorient or relocate the receiving antenna.  
• Increase the separation between the equipment and receiver.  
• Connect the equipment into an outlet on a circuit different from that to which  
the receiver is connected.  
• Consult the dealer or an experienced radio/TV technician for help.  
8
 
wear and tear, inadequate  
maintenance, commercial use,  
or unreasonable use of the unit.  
Removal of the top panel voids  
all warranties. This warranty  
does not cover cost of repairs  
made or attempted outside of  
the factory.  
SPECIAL CARE  
AND HANDLING  
• Avoid rough handling such as  
bumping or dropping.  
• Avoid moisture and extreme  
temperatures. For best  
results, use between the  
ο
temperatures of 39 F and  
ο
ο
ο
100 F (4 C and 38 C)  
• Clean using only a slightly  
damp cloth. Do not use  
Any applicable implied  
warranties, including warranties  
of merchantability and fitness,  
are hereby limited to 90 DAYS  
from the date of purchase.  
Consequential or incidental  
damages resulting from a reach  
of any applicable express or  
implied warranties are hereby  
excluded. Some states do not  
allow limitation on the duration  
of implied warranties and do not  
allow exclusion of incidental or  
consequential damages, so the  
above limitation and exclusions  
in these instances may not  
apply. The only authorized  
service center in the United  
States is:  
cleaners with chemical agents.  
90-DAY  
LIMITED WARRANTY  
EXCALIBUR ELECTRONICS,  
INC., warrants to the original  
customer that its products  
are free from any electrical  
or mechanical defects for a  
period of 90 DAYS from the  
date of purchase. If any such  
defect is discovered within the  
warranty period, EXCALIBUR  
ELECTRONICS, INC., will repair  
or replace the unit free of charge  
upon receipt of the unit, shipped  
postage prepaid and insured to  
the factory address shown in  
this booklet.  
Excalibur Electronics, Inc.  
13755 SW 119th Ave  
Miami, Florida 33186 USA  
305.477.8080  
305.477.9516 Fax  
The warranty covers normal  
consumer use and does not  
cover damage that occurs in  
shipment or failure that results  
from alterations, accident,  
misuse, abuse, neglect,  
9
 
SHIPPING YOUR UNIT TO  
EXCALIBUR ELECTRONICS, INC.  
• Ship the unit carefully  
packed, preferably in the  
original carton, and send  
it prepaid and adequately  
insured.  
• Include a detailed letter with  
the following:  
o the specific complaint  
o your daytime telephone  
number  
o your address  
EXPIRED WARRANTY  
If your warranty has expired  
and you want an estimated fee  
for service, write to the above  
address, specifying the model  
and the problem.  
NOTE: Please do not send  
your unit without first receiving  
an estimate for servicing from  
EXCALIBUR ELECTRONICS,  
INC. Contact us before send-  
ing your unit. We cannot store  
your unit!  
10  
 
Excalibur Electronics, Inc., reserves the right to make technical  
changes without notice in the interest of progress.  
11  
 
13755 SW 119th Ave  
Miami, Florida 33186 USA  
305.477.8080  
305.477.9516 Fax  
Play games  
live at:  
FX202 (MA) Fox Baseball Handheld Electronic 082206 V2  
 

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